
Valorant is a game where a 10 ms difference in input lag can dictate who wins the duel. Unlike graphically demanding titles, Valorant's Unreal Engine 4 base (migrated to UE5 in the 2025 update but still heavily optimized for competitive play) allows mid-range PCs to push 300+ fps with the right configuration. This guide covers the exact settings used by pros like TenZ, aspas, Derke, and cNed in 2026.
Resolution and Display: The First Decision
Valorant offers two distinct competitive philosophies on resolution:
1920×1080 (native HD): The majority of top players, including aspas, nAts, and Derke, play native 1080p. It offers the sharpest image and is easiest on GPUs in terms of rendering accuracy.
1280×960 or 1024×768 (stretched 4:3): A significant minority — including cNed and several NA pros — use a stretched 4:3 resolution. This makes player models appear wider and can ease tracking. On a 1080p monitor this requires setting Display Mode to Fullscreen and enabling GPU scaling via your graphics driver.
Display Mode: Always use Fullscreen, not Borderless Window. Borderless routes through the Windows Desktop Window Manager (DWM), adding 1–3 frames of compositor lag.
Monitor settings: Enable your monitor's lowest input lag mode (often labeled "Gaming Mode" or "Overdrive Medium"). Target 0.5 ms GtG response time if your panel supports it. In 2026 most 1080p 240 Hz IPS panels hit this spec.
Graphics Settings: Every Toggle Explained
Valorant's graphics menu is relatively lean but every setting has a measurable impact on either frame rate or clarity.
| Setting | Recommended Value | Reason |
|---|---|---|
| Limit FPS on Battery | On (30 fps) | Irrelevant for desktop, protects laptop battery |
| Limit FPS in Menus | On (60 fps) | Saves GPU heat between rounds |
| Limit FPS in Background | On (30 fps) | Reduce background GPU load |
| Limit FPS Always | Off (or set to your monitor Hz × 1.1) | Never hard-cap at monitor refresh |
| Display Mode | Fullscreen | Required for lowest latency |
| Resolution | 1920×1080 | Native; or 1280×960 stretched for 4:3 |
| Material Quality | Low | Zero visual benefit in gunfights |
| Texture Quality | Low | Frees VRAM for frame delivery |
| Detail Quality | Low | Removes foliage detail that can hide enemies |
| UI Quality | Low | — |
| Vignette | Off | Reduces peripheral clarity |
| VSync | Off | Adds significant input lag |
| Anti-Aliasing | MSAA 2x or None | MSAA 2x adds <5% GPU cost for sharper edges; pros are split |
| Anisotropic Filtering | 4x | Sharpens textures at angles with minimal cost |
| Bloom | Off | Obscures muzzle flash visibility |
| Distortion | Off | Reduces visual noise during abilities |
| Cast Shadows | Off | Substantial GPU cost, no competitive benefit |
| Nvidia Reflex Low Latency | On + Boost | Critical — reduces GPU render queue depth |
| Improved Clarity | On | UE5 sharpening pass — most pros enable this in 2026 |
Crosshair: What Pros Actually Use
Your crosshair is deeply personal, but the most effective competitive crosshairs in 2026 share common traits: no outlines, no center dot, no dynamic movement (i.e., firing error disabled). Dynamic crosshairs expand when you shoot, giving the illusion of accuracy at the cost of visual clarity.
TenZ's crosshair (2026):
Color: Cyan
Outlines: Off
Center Dot: Off
Inner Lines: 1 / 4 / 2 / 0
Outer Lines: Off
Firing Error: Off
Movement Error: Off
aspas's crosshair:
Color: White
Outlines: Off
Center Dot: Off
Inner Lines: 1 / 3 / 2 / 0
Outer Lines: Off
Firing Error: Off
Movement Error: Off
General rule: Inner line length of 3–5, gap of 2–4, opacity 1. No outer lines. The crosshair should be small enough that it doesn't cover head-height at typical dueling distances (15–20 meters).
Launch Options and System-Level Optimization
Valorant doesn't expose as many launch options as CS2, but a few make a measurable difference:
How to add launch options (via Riot Client): Go to Settings > Valorant > Launch Options and add flags, or use the shortcut: right-click the Valorant shortcut > Properties and edit the Target field after the executable path.
Useful options:
-high— sets the Valorant process to High priority in Windows Task Manager (equivalent to doing it manually each session)-dx12— opt into DirectX 12 (test only; on some systems DX11 is still faster)-novsync— redundant if VSync is off in game, but enforces it at engine level
Outside the game:
- NVIDIA Low Latency Mode: Set to Ultra in NVIDIA Control Panel > Manage 3D Settings > Low Latency Mode. This is separate from in-game Reflex and affects the driver pipeline.
- Windows Timer Resolution: Valorant runs best with Windows set to 0.5 ms timer resolution. Tools like TimerResolution.exe can set this; some players use it via startup script.
- Process Priority: Set
VALORANT-Win64-Shipping.exeto High in Task Manager after launch, or use an auto-prioritization tool. This reduces frame time variance on systems where Vanguard anti-cheat and other background processes compete for CPU time. - Disable Xbox Game Bar and Game DVR in Windows Settings > Gaming. These capture hooks add latency even when not recording.
- Polling Rate: Use 1000 Hz mouse polling minimum. In 2026, 4000 Hz polling mice (Razer HyperPolling, Pulsar X2V2) are available and show measurable improvement on 360 Hz monitors — if your rig runs Valorant above 300 fps consistently, the upgrade is worth it.
Sensitivity: The eDPI Standard
Valorant's aim is unforgiving — one-tap culture rewards low sensitivity and precise micro-adjustments. The pro eDPI range sits between 200 and 400 in 2026, significantly lower than Fortnite.
- TenZ: 800 DPI × 0.34 = 272 eDPI
- aspas: 800 DPI × 0.28 = 224 eDPI
- Derke: 800 DPI × 0.375 = 300 eDPI
- cNed: 400 DPI × 0.78 = 312 eDPI
Scoped sensitivity multiplier: most pros set this to 1.0 for consistent muscle memory across all zoom levels.
The combination of Fullscreen mode, Reflex + Boost, shadows off, and an eDPI under 350 is the baseline every Valorant player should start from before adjusting for personal preference.


